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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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wackman
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Text File
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1990-10-09
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6KB
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180 lines
WackMan - a PD game by BananaSoft ( this is a 'real PD' release )
=================================
Written By JAZ of BananaSoft 1992. Please send your comments via e-mail
to jhawes@srd.bt.co.uk The source code is availible to budding AMOS
programmers for a small cash contribution.
Thanx to :
Daz ("AMOS = Make a cake machine") the assembly man.
Chris ("Shall I do a promo video for it ?") the image man.
Phinias ("Well if I do the music and Matt does the graphics what are
you going to do?") the music helper.
Matt ("Here's something I drew last night in my sleep")
Scott ("Just one more go") the play-tester.
WackMan is a free game, which means the authors give you permission to
copy it freely, and distribute it through BBS's, ftp sites etc, as long
as you do not charge any money for doing so.
Please note that most PD libraries DO charge money for the software they
distribute and they do charge more than the cost of copying the game
because they charge for the time it took them.
As this is a PD release, I, the author, have not charged for my time
and I'm not making any money out of this s/w, which I own (and I have the
source code to legally prove that).
As I didn't get any money at all for all the effort I put into this
so I am requesting that PD libraries do not touch any BananaSoft PD
unless they buy the rights to the title in question. If anyone is going
to make money out of PD it should be the author(s) first !
System Requirements
===================
Compatible with Kickstart 1.2 1.3 2.04 (Maybe others too) 1Mb Memory is
required, but it can be 100% chip. It is recommended that you boot the
wackman disk, but you can run it from workbench if you wish.
Extracting the archive "Wackman.zoo"
====================================
There are two WackMan archives in circulation - a DMS'd version and a
zoo'd version. The DMS'd version is easy to extract but the zoo'd one
isn't. If you have the DMS'd version then un DMS it and skip to 'Playin
The Game'
The contents of the zoo'd archive should be extracted and placed on a
disk called "WackData", sorry but this name is important.
The contents should be . . .
WackMan
WackMan.info
devs/system-configuration
icons/(10 files)
iff/final.ABK
iff/cycle-intro.ABK
iff/intro-screen.ABK
maps/(10 files)
music/(6 files)
s/startup-sequence
You will also need ( from your workbench disk )
libs/diskfont.library
libs/mathtrans.library
If your using Kickstart/Workbench 1.3 you may need some other libraries,
but what these are I am not sure at this time ....! ( but if anyone out
there is still using 1.3 then tell us ! )
You will, of course, have to install the disk as well.
Playing The Game
================
Do I really need to tell you how to play this game ??? Oh well ok then.
You walk along and eat these pill things !!!
The universe is doomed !! The four dreaded re-generating ghosts of wack
world have spread their wrath upon this world ( wack world of course ).
The only way they can be stopped is if someone eats all their deadly
pills - and the only person who can do this is the famous (?) superhero
. .. . WackMan.
Guide wackman around the ten dangerous levels to eat all of the pills
and save the universe !!! Eat the power pills in the corner of the screen
and you can eat the monsters too.(You can eat the ghost when they're orange,
but watch out they turn back to white with no warning.)
When wackman first loads, use up and down on the joystick to select the
game type of your choice and press fire.
Use of the AMOS banks
=====================
This game was written in AMOS and machine-code. No doubt some hackers will
nose around our AMOS banks - you may not use them in your own progs without
prior permission !! call UV BBS (+44 473)(0473) 612608 after 7:30pm GMT
Support
=======
This is a game - not an application. Any future bug fix / improvements
will be released through Unicorn Valley BBS (see above).
*DISCLAIMER* This software is presented 'as is' and absolutely no
resbonsibility can be taken by the author or BananaSoft for unexpected
loss of data or system integrity if you use this software on your system.
If it formats you hard disk - that's why you make bakups isn't it !!!
Contacting BananaSoft
=====================
If you enjoy this game we ask that you might send us a postcard to let
us know how far our game's got !! Feel free to pass comments on any
BananaSoft s/w you have, and any likes/dislikes about PD/Shareware in
general.
Send a postcard to :
BananaSoft or you can E-mail me on internet
c/o at
35 Beach Road jhawes@srd.bt.co.uk
Rushmere
Ipswich and please do - with your comments
Suffolk
IP5 7AN
ENGLAND. (or call Unicorn ValleyBBS)
History
=======
Version 0.8 Released on UVBBS X-mas 92 - Slow and unfinished version
Version 1.1 Released on UVBBS Feb 92 - First Finished version
Version 1.2 Uploaded to ab20.larc.nasa.gov Mar 92
Other Bananasoft releases
=========================
Soon to be released . . . .
Banana Pontoon (PD) A simple card game with excelent graphics !!
(Better than arcade!?) Sound is planned.
Fire Engine Race A race to get to the fire on time. Fast but
Simple race against the clock.
Still on the drawing board . . . .
(Video tiler) BananaSofts first planned shareware release -
A video titler in Hi-res - possible features :-
Import fonts from Dpaint piccys fade in / fade
out, four way scrolling with complete controll
Multiple colour font support (all fonts will be
drawn in Dpaint) Menu driven editer (or your own
text ed) etc.
(Wack Land) A platform jump-around featuring lots of
cartoon style graphics and music.
Docs by Jaz of BananaSoft 14 Jan 1992
Updated / Ammended 27 Jan 1992 , 3 Mar 1992
Written with Memacs 2.1 !!
BananaSoft are not aiming for BS5750 registration . . .